New procedural eye shading system I’d like to present so you have real eye looking shader without a texture, giving you opportunity to change the iris/pupil size in the rig and have a cool texture effect without the texture. I will provide directions soon, but if you want to grab the eye now you do so below.

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Note: If you want to learn how to rig characters professionally, check out my step by step guide to rigging. An over 200+ page book outlining the steps for professional character rigging. My methods are discussed and outlined in the book, and are used to create my Rigs.